CW Pakistan
  • Legacy
    • Legacy Editorial
    • Editor’s Note
  • Academy
  • Wired
  • Cellcos
  • PayTech
  • Business
  • Ignite
  • Digital Pakistan
  • PSEB
    • DFDI
    • Indus AI Week
  • PASHA
    • CEC Elections 2026
  • TechAdvisor
  • GamePro
  • Partnerships
  • PCWorld
  • Macworld
  • Infoworld
  • TechAdvisor
0
0
0
0
0
Subscribe
CW Pakistan
CW Pakistan CW Pakistan
  • Legacy
    • Legacy Editorial
    • Editor’s Note
  • Academy
  • Wired
  • Cellcos
  • PayTech
  • Business
  • Ignite
  • Digital Pakistan
  • PSEB
    • DFDI
    • Indus AI Week
  • PASHA
    • CEC Elections 2026
  • TechAdvisor
  • GamePro
  • Partnerships
  • GamePro

Hazelight Studios Confident Next Game Will Surpass Split Fiction With Creative Innovation

  • January 14, 2026
Total
0
Shares
0
0
0
Share
Tweet
Share
Share
Share
Share

Hazelight Studios has continued to build a strong reputation in the gaming industry with its focus on creative couch co-op experiences, and its latest release, Split Fiction, has cemented the studio’s place among the top developers of 2025. The game received widespread acclaim, earning nominations at The Game Awards, the DICE Awards, and the Golden Joysticks, and was highlighted by Wccftech as one of the best games of the year. Speaking in a recent interview with The Game Business, Hazelight’s creative director Josef Fares expressed confidence that the studio’s next project will surpass the success of Split Fiction. He emphasized that the studio’s continuous growth and the culture of collaboration fostered over the years have made the team confident in taking creative risks.

Fares reflected on the culture at Hazelight, noting that the studio has maintained a core team of 80 people since its debut game, Brothers: A Tale of Two Sons. This stability, he said, has allowed the team to grow together while embracing a mindset he describes as “f*** s*** up mentality, without f***ing up.” According to Fares, this approach encourages developers to break free from self-imposed limitations and explore the full range of creative possibilities. He explained that fostering this mentality involves guiding team members gently, challenging conventional ideas, and encouraging them to experiment with new concepts. The result is a collaborative environment in which innovation thrives, producing games that are both unique and engaging.

Hazelight’s commercial performance has matched its critical success. Split Fiction sold four million copies at launch, while its previous title, It Takes Two, reached over 20 million copies by March 2025. Fares attributes this success to the studio’s focus on what is best for the game rather than following trends or relying on data-driven decisions aimed solely at sales. He highlighted the balance between creativity and business considerations as essential to maintaining the integrity of the studio’s games. Fares stressed that while business factors are important, prioritizing player experience and innovative game design has allowed Hazelight to achieve both critical and commercial recognition.

On the topic of generative AI, Fares expressed cautious optimism, noting that while AI can assist in executing a creative vision, it cannot replace the human imagination needed to develop a game’s core concept. He referenced tools like Midjourney as examples of AI that impressed upon release but have not drastically advanced over time. Fares underscored that successful games still require vision and direction from creative developers. While AI may support certain aspects of development, Hazelight intends to rely on its established approach of hands-on creativity and iterative design to deliver games that stand out in the co-op and broader gaming market.

Follow the SPIN IDG WhatsApp Channel for updates across the Smart Pakistan Insights Network covering all of Pakistan’s technology ecosystem. 

Share
Tweet
Share
Share
Share
Related Topics
  • co-op games
  • Game Development
  • gaming industry
  • Generative AI
  • Hazelight Studios
  • It Takes Two
  • Josef Fares
  • Split Fiction
  • video games
Previous Article
  • GamePro

Styx: Blades Of Greed Demo Now Available On PC With Pre-Orders Open For All Platforms

  • January 14, 2026
Read More
Next Article
  • TechAdvisor

Apple Sees Decline In U.S. Patents In 2025 While Competitors Surge

  • January 14, 2026
Read More
You May Also Like
Read More
  • GamePro

Microsoft Announces Xbox Nano Controller For 49.99 Dollars With Programmable Action Button Ahead Of November Launch

  • CWPakistan
  • October 15, 2026
Read More
  • GamePro

Nintendo Says It Has No Plans To Drop Physical Games On Switch 2 After Sony Disc Exit

  • CWPakistan
  • October 12, 2026
Read More
  • GamePro

Nexora Esports Tournament Draws Over 2,000 Players Competing For 3 Million Cash Prize In Pakistan

  • CWPakistan
  • October 9, 2026
Read More
  • GamePro

Google Launches Playground, AI Gaming Platform With No Coding Required

  • CWPakistan
  • October 9, 2026
Read More
  • GamePro

PS5 Modders Demonstrate PS3 Emulation at 60 FPS, Highlighting Sony Backward Compatibility Gap

  • CWPakistan
  • October 8, 2026
Read More
  • GamePro

Capcom Plans AI-Powered REX Engine for Future Game Development and Testing

  • CWPakistan
  • October 5, 2026
Read More
  • GamePro

Crimson Desert Mod Seasons Of Pywel Adds Dynamic Live-Changing Seasons To Open World Game

  • CWPakistan
  • October 3, 2026
Read More
  • GamePro

PlayStation 6 Handheld Leak Suggests N3P Chip For Improved Portable Gaming Efficiency

  • CWPakistan
  • October 1, 2026
Trending Posts
  • Rawalpindi Traffic Police Uses Digital Survey to Record Movement of 47,896 Vehicles Across the City
    • October 16, 2026
  • Pakistan Targets 100 Billion Dollars Exports by 2035 Through Digitalisation, ICT Services, Industrial Innovation and Trade Reforms
    • October 16, 2026
  • Pakistan Digital Authority Appoints Rizwan Haider To Oversee Corporate Governance And Regulatory Compliance
    • October 16, 2026
  • ILMA University Partners With Webnet Pakistan To Expand Student Placements And Industry Collaboration
    • October 16, 2026
  • Punjab Opens SIS Portal For Teacher Transfers With Applications Closing On October 19
    • October 16, 2026
about
CWPK Legacy
Launched in 1967 internationally, ComputerWorld is the oldest tech magazine/media property in the world. In Pakistan, ComputerWorld was launched in 1995. Initially providing news to IT executives only, once CIO Pakistan, its sister brand from the same family, was launched and took over the enterprise reporting domain in Pakistan, CWPK has emerged as a holistic technology media platform reporting everything tech in the country. It remains the oldest continuous IT publishing brand in the country and in 2025 is set to turn 30 years old, which will be its biggest benchmark and a legacy it hopes to continue for years to come. CWPK is part of the SPIN/IDG Wakhan media umbrella.
Read more
Explore Computerworld Sites Globally
  • computerworld.es
  • computerworld.com.pt
  • computerworld.com
  • cw.no
  • computerworldmexico.com.mx
  • computerwoche.de
  • computersweden.idg.se
  • computerworld.hu
Content from other IDG brands
  • PCWorld
  • Macworld
  • Infoworld
  • TechAdvisor
CW Pakistan CW Pakistan
  • CWPK
  • CXO
  • DEMO
  • WALLET

CW Media & all its sub-brands are copyrighted to SPIN-IDG Wakhan Media Inc., the publishing arm of NCC-RP Group. This site is designed by Crunch Collective. ©️1995-2026. Read Privacy Policy.

Input your search keywords and press Enter.