CW Pakistan
  • Legacy
    • Legacy Editorial
    • Editor’s Note
  • Academy
  • Wired
  • Cellcos
  • PayTech
  • Business
  • Ignite
  • Digital Pakistan
  • PSEB
    • DFDI
    • Indus AI Week
  • PASHA
  • TechAdvisor
  • GamePro
  • Partnerships
  • PCWorld
  • Macworld
  • Infoworld
  • TechHive
  • TechAdvisor
0
0
0
0
0
Subscribe
CW Pakistan
CW Pakistan CW Pakistan
  • Legacy
    • Legacy Editorial
    • Editor’s Note
  • Academy
  • Wired
  • Cellcos
  • PayTech
  • Business
  • Ignite
  • Digital Pakistan
  • PSEB
    • DFDI
    • Indus AI Week
  • PASHA
  • TechAdvisor
  • GamePro
  • Partnerships
  • GamePro

Former God of War Developer from Pakistan Launches Indie FPS Gunstoppable on Steam

  • March 16, 2026
Total
0
Shares
0
0
0
Share
Tweet
Share
Share
Share
Share

A Pakistani game developer who previously worked at PlayStation has stepped into the independent development scene with a new action title called “Gunstoppable,” marking a significant milestone for solo game development emerging from the country. The developer, who spent five years as a gameplay engineer at PlayStation working on “God of War Ragnarök” and another unreleased project, has spent the last 18 months building the game independently as a full-time solo creator. The game, currently listed on Steam, is positioned as a roguelite first-person shooter that combines fast-paced combat with stylized visuals and experimental level design. According to the developer, game development has been a lifelong pursuit, having started creating games as early as eight years old. After years of professional experience at one of the world’s leading studios, he decided to pursue an independent path and build his own project from scratch.

“Gunstoppable” is being developed entirely by a single developer under the studio name CAGE Studios, highlighting the increasingly accessible nature of modern game development tools. The project uses Unreal Engine 5.6, one of the industry’s most advanced game engines, enabling small teams and solo creators to produce visually polished experiences that rival larger productions. The developer noted that building the game alone required handling every aspect of production, from programming and mechanics to design and presentation. Early reactions from players who viewed the game’s trailer have been largely enthusiastic, with many praising its distinctive art direction and chaotic gameplay style. Some players compared the visual design to a mix of stylized shooters, while others highlighted similarities to popular high-speed action titles known for their intense combat loops. One commenter wrote that the environments reminded them of puzzle-driven shooter maps, while the art style combined colorful and exaggerated visual elements common in modern indie shooters. Another viewer described the game as “chaotic in a good way,” suggesting that the fast gameplay and experimental design could make it a highly engaging experience for fans of the genre.

The developer has also been actively engaging with the gaming community by responding to feedback and questions about the game’s mechanics, development process, and future plans. When asked about level design, he explained that building satisfying stages was one of the most challenging aspects of development. To overcome the difficulty, he began by sketching around ten initial level concepts, then studied and recreated well-known levels from established shooters such as Halo and Titanfall 2 as practice. After gaining a better understanding of pacing and layout, he returned to designing new original stages and selected the best concepts for the final game. Players have also suggested improvements and offered ideas for enhancing the gameplay experience, including more satisfying melee animations and refinements to interface elements such as fonts and overlays. The developer welcomed the feedback and acknowledged that community input is an important part of the indie development process.

Interest in the game has grown steadily as players continue to discover it online, with several users confirming they had already added the title to their Steam wishlists. One player described the project as “insanely talented,” while others said the trailer gave them strong impressions of fast-paced roguelite shooters they already enjoy. Some fans also asked whether the game would receive Steam Deck verification, to which the developer responded that he intends to support the handheld platform.

Beyond promoting the game itself, the developer has also been sharing advice with aspiring game creators, particularly students from Pakistan who are interested in entering the industry. In response to one student studying computer science who had built small games in C++, he encouraged continued experimentation and practice, reflecting the broader challenge of building a game development career in regions where the industry is still growing. “Gunstoppable” is currently available to wishlist on Steam, where the developer has also indicated plans to offer the game at a lower price for players in Pakistan. As the project moves toward release, the title represents not only a personal milestone for its creator but also an example of how global game development opportunities are becoming more accessible to talented developers working independently.

The Steam page for the game can be found here.

Source

Follow the SPIN IDG WhatsApp Channel for updates across the Smart Pakistan Insights Network covering all of Pakistan’s technology ecosystem.

Share
Tweet
Share
Share
Share
Related Topics
  • God of War Ragnarök developer
  • Gunstoppable game
  • indie game development
  • Pakistan game developer
  • Pakistani gaming industry
  • PC gaming
  • roguelite FPS
  • solo game developer
  • Steam indie games
  • Unreal Engine 5
Previous Article
  • Editorial-Insights

When Fuel Runs the Internet

  • March 16, 2026
Read More
Next Article
  • GamePro

Has Gaming Culture Changed in Pakistan? Gamers Reflect on the Decline of Gaming Zones

  • March 16, 2026
Read More
You May Also Like
Read More
  • GamePro

Has Gaming Culture Changed in Pakistan? Gamers Reflect on the Decline of Gaming Zones

  • Press Desk
  • March 16, 2026
Read More
  • GamePro

Bungie’s Marathon Launches As A High-Stakes Extraction Shooter On PC, PlayStation 5, And Xbox Series X/S

  • Press Desk
  • March 16, 2026
Read More
  • GamePro

Windows 11 to Introduce Xbox Style Full Screen Gaming Mode Similar to Steam Big Picture

  • Press Desk
  • March 13, 2026
Read More
  • GamePro

Google Play Game Trials And Play Games Sidekick Launch; GeForce Now Adds VR 90fps Streaming And GOG Support

  • Press Desk
  • March 12, 2026
Read More
  • GamePro

Pakistan Gaming Industry At GDC 2026: Strong First Day Engagement And Global Networking

  • Press Desk
  • March 12, 2026
Read More
  • GamePro

Pakistan Gaming Industry at GDC 2026: TechDestination Highlights Emerging Global Talent

  • Press Desk
  • March 12, 2026
Read More
  • GamePro

Pakistan Gaming Industry at GDC 2026: Mindstorm Studios Highlights Next Global Powerhouse

  • Press Desk
  • March 12, 2026
Read More
  • GamePro

Nihon Falcom Confirms Final Trails Game For 2032 Alongside New Ys Entry

  • Press Desk
  • March 11, 2026
Trending Posts
  • Has Gaming Culture Changed in Pakistan? Gamers Reflect on the Decline of Gaming Zones
    • March 16, 2026
  • When Fuel Runs the Internet
    • March 16, 2026
  • Instagram Tests Clickable Links In Post Captions For Meta Verified Creators With A Monthly Cap
    • March 16, 2026
  • Tesla Terafab Project Set To Launch March 21 As Elon Musk Targets In-House AI Chip Manufacturing At Massive Scale
    • March 16, 2026
  • Pakistan’s 5G Spectrum Auction: Government Plans Smartphone Instalment Policy, National AI Council, And Three New Submarine Cables
    • March 16, 2026
about
CWPK Legacy
Launched in 1967 internationally, ComputerWorld is the oldest tech magazine/media property in the world. In Pakistan, ComputerWorld was launched in 1995. Initially providing news to IT executives only, once CIO Pakistan, its sister brand from the same family, was launched and took over the enterprise reporting domain in Pakistan, CWPK has emerged as a holistic technology media platform reporting everything tech in the country. It remains the oldest continuous IT publishing brand in the country and in 2025 is set to turn 30 years old, which will be its biggest benchmark and a legacy it hopes to continue for years to come. CWPK is part of the SPIN/IDG Wakhan media umbrella.
Read more
Explore Computerworld Sites Globally
  • computerworld.es
  • computerworld.com.pt
  • computerworld.com
  • cw.no
  • computerworldmexico.com.mx
  • computerwoche.de
  • computersweden.idg.se
  • computerworld.hu
Content from other IDG brands
  • PCWorld
  • Macworld
  • Infoworld
  • TechHive
  • TechAdvisor
CW Pakistan CW Pakistan
  • CWPK
  • CXO
  • DEMO
  • WALLET

CW Media & all its sub-brands are copyrighted to SPIN-IDG Wakhan Media Inc., the publishing arm of NCC-RP Group. This site is designed by Crunch Collective. ©️1995-2026. Read Privacy Policy.

Input your search keywords and press Enter.