Capcom has revealed new insights into the gameplay differences between Grace and Leon in Resident Evil Requiem during its latest Resident Evil Showcase. Game director Koshi Nakanishi walked viewers through how the two characters offer distinct experiences, emphasizing the contrast between Grace’s horror-focused approach and Leon’s action-driven gameplay. While some fans anticipated announcements about Resident Evil VII or Resident Evil Village coming to Nintendo Switch 2, the showcase concentrated on Requiem, highlighting its unique dual-character system and gameplay mechanics.
Leon Kennedy joins Grace as a second playable character, with Nakanishi noting that the development team designed the game to suit Leon’s established personality. Unlike Grace, whose gameplay mirrors the tension-filled survival horror of Resident Evil 2 and VII, Leon’s sections are more action-oriented, resembling the fast-paced combat and thrilling sequences of Resident Evil 4. Nakanishi described the experience as “completely different games” depending on which character is played, allowing players to switch between fear-driven suspense and adrenaline-focused action. He added that this combination provides a balance of tension and release, offering players an emotional range that is unique to Requiem.
The showcase also revealed updates to Requiem’s crafting system and zombie interactions. Grace must use stealth and ingenuity to navigate threats, collecting resources such as zombie blood to craft specialized items like injectors that can be used against enemies. Leon, in contrast, relies on combat and can utilize enemy weapons or perform roundhouse attacks to clear paths. Additionally, the game’s difficulty settings allow players to experience variations in these mechanics, further emphasizing the distinct approaches of each character.
Capcom also unveiled collaborations connected to the game. A Porsche car designed for Leon’s in-game use will also exist as a real-world vehicle, while Hamilton has created two character-inspired watches, one for Grace and one for Leon, limited to 1,000 pieces each and available on the game’s launch day, February 27, 2026. Resident Evil Requiem will support NVIDIA’s DLSS 4 with Multi-Frame Generation and will be accessible on GeForce NOW. Pre-order and deluxe edition purchases offer additional bonuses, including costumes for Grace and Leon, collectible figures set for release in Fall 2026, a themed Switch 2 controller, and Requiem Amiibo. Capcom also announced Resident Evil: Symphony of Legacy, a concert series taking place in Japan, North America, and Europe.
Resident Evil Requiem continues to build on Capcom’s legacy by offering dual gameplay experiences that cater to both horror enthusiasts and action gamers. With updates to crafting, character-specific abilities, and collaborations that extend into real-world collectibles, Requiem positions itself as a unique addition to the franchise. By combining narrative depth with gameplay diversity, Capcom aims to create an experience that appeals to longtime fans while exploring new approaches to survival horror and action gaming.
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