The highly anticipated release of Borderlands 4 on the Nintendo Switch 2 has been officially shelved, marking a significant change in strategy for publisher Take-Two Interactive. The cancellation came to light following the release of the company’s latest quarterly financial report, where astute observers noticed the title had been quietly removed from the updated list of upcoming releases. Alan Lewis, a spokesperson for Take-Two, subsequently confirmed the development to Variety, stating that the company made the difficult decision to pause development on that specific SKU. According to Lewis, the primary reason for this abrupt pivot is a need to consolidate resources, as the team’s focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game on existing platforms. Despite this setback for Nintendo enthusiasts, the publisher emphasized that its relationship with the platform holder remains strong. Lewis noted that they are continuing to collaborate closely with their friends at Nintendo, pointing to other upcoming titles such as PGA Tour 2K25 and WWE 2K26 which are still on track for the Nintendo Switch 2. This suggests that while the looter-shooter is no longer bound for the handheld, the publisher is still committed to bringing its sports portfolio to the new console in the future.
The cancellation stands in stark and confusing contrast to the narrative that was being built around the game just months prior. As recently as May, Gearbox founder Randy Pitchford had waxed poetic about the capabilities of the Nintendo Switch 2, describing it as a perfect fit for Borderlands 4. In a glowing endorsement of the unreleased hardware, Pitchford claimed that the team was not merely porting the game but was actively making Borderlands 4 for the Nintendo Switch 2 from the ground up. He expressed excitement about having the device in hand during development, suggesting that the unique features of the platform would enhance the cooperative experience and allow players to connect with friends in astonishing ways. At the time, he described the Switch 2 as a joy to work with and an incredible machine that packed immense power into a tight form factor. His comments painted a picture of a development process that was free from technical constraints, stating that they did not feel like they were fighting the system but rather that the system was enabling and empowering them to create the best version of the game possible. The shift from this high praise to a total cancellation implies that significant hurdles emerged between May and the game’s initial delay in late September, eventually leading Take-Two to deem the port not worth the continued effort.
The timeline of events reveals a troubled development cycle for the portable version of the game. Borderlands 4 on Switch 2 was originally slated to launch in October, trailing the PC, PlayStation 5, and Xbox Series S|X releases by just one month. However, that release window came and went after the game was delayed in late September with no new date provided. The silence that followed has now been broken by the confirmation of its cancellation. While the loss of a major third-party title is a blow to the upcoming console’s lineup, Take-Two’s financial call did offer some positive news for the broader gaming community regarding its other flagship property. The publisher revealed that it is preparing to launch the marketing campaign for Grand Theft Auto VI starting this Summer. This indicates that while resources are being pulled from the Switch 2 adaptation of Borderlands, the company is ramping up its efforts for what is expected to be the biggest industry event of the year, ensuring that their focus remains on maximizing the impact of their most lucrative franchises.
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