The newly released Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time has gained two native PC versions, giving players additional ways to experience the game beyond conventional console hardware and emulation. The developments involve separate projects by modders NotRexed and tangerineturtle1, who have created PC recompilations named Hookshot and NX2navi. Both projects translate the game’s code into versions that can run directly on Windows rather than relying on a Nintendo Switch 2 emulator. The latest development was reported by Wccftech on November 9, following earlier reports that the remake had become playable through experimental PC emulators shortly after its November 5 release. The two native projects take different approaches to graphics processing, performance and display support, introducing features such as frame generation, upscaling technologies, high-resolution output and expanded frame-rate options. The developments have also attracted attention because a separate fork of the Eglantine emulator has reportedly enabled the game to run on jailbroken PlayStation 5 consoles, extending the range of platforms on which the Switch 2 title can be experienced.
The Hookshot project, developed by NotRexed, provides a native Windows recompilation of the Switch 2 version of Ocarina of Time. Its associated Hookshot Builder compiles the game on the user’s own computer using their own copy of the title. According to the project details, the process takes approximately 10 to 45 minutes and requires around 60GB of available storage during compilation. Once built, the PC version includes a dedicated options menu that allows players to adjust graphics quality, output resolution, frame pacing and other settings. One of its main features is custom frame generation, which can increase the displayed frame rate by up to eight times. Players can also use resolution scaling, sharpening options, an ultrawide display setting and configurable controls, including mouse-look support. The project requires a compatible graphics card with mesh shader support, with stated compatibility covering NVIDIA RTX 20-series or newer GPUs, AMD Radeon RX 6000-series or newer cards and Intel Arc graphics. Older AMD RX 5000-series hardware is not supported because of rendering limitations, while some Intel graphics configurations have reportedly encountered display problems. These requirements mean that the experience will depend on the player’s hardware, even though the recompilation removes the need to run the game through a conventional emulator.
A second project, NX2navi, developed by modder tangerineturtle1, offers another native PC implementation with a different selection of graphics technologies and display options. The Windows-only project supports AMD FSR 3.1 upscaling and NVIDIA DLSS, including DLAA and different image-quality settings for compatible graphics cards. It also incorporates FSR 3.1 Frame Generation, which can approximately double the frame rate depending on the hardware and configuration. The project supports ultrawide aspect ratios of 21:9 and 32:9, resolutions reaching 5K, HDR displays and frame-rate settings ranging from 30 FPS to 240 FPS or unlimited output. It also includes 5.1 surround sound support, while its shader compilation approach is designed to reduce interruptions associated with compiling graphics data during gameplay. Several areas, including Kokiri Forest, Kakariko Village, Death Mountain Trail, the Temple of Time and the Great Fairy fountains, have reportedly been running at 60 FPS or higher on current PC hardware. However, NX2navi remains an early project, and its performance and compatibility may change as development continues. The availability of two separate recompilations also gives PC players different options, with Hookshot offering its own frame-generation and configuration features while NX2navi places greater emphasis on upscaling, HDR and broader display support.
Another development involves Eglantine, an experimental Switch 2 emulator that has reportedly gained a PlayStation 5-compatible fork. This version can run The Legend of Zelda: Ocarina of Time remake, along with other Switch 2 titles, on jailbroken PS5 consoles. However, the experience remains considerably less stable than the native PC projects, with very low frame rates and frequent crashes reported during testing. On PC, earlier emulator efforts have also improved since the game’s initial launch, with the Lichii and Eglantine projects reaching 60 FPS in some tested areas after developers addressed visual glitches and performance issues. The native recompilations provide another route by translating the game for direct PC execution, while emulator-based projects continue to work on compatibility with the original Switch 2 software. These developments demonstrate how quickly independent developers are adapting newly released games for additional hardware platforms. Both Hookshot and NX2navi require users to supply their own legitimate game copies, and neither project distributes the original game as part of its release. As development progresses, compatibility, performance and graphics options may continue to evolve, although the future availability of these community projects could depend on how Nintendo responds to unofficial adaptations of its software.
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