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Pakistan’s Esports Industry Poised for Rapid Growth by 2026

  • February 10, 2025
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Pakistan’s Esports industry is experiencing rapid growth, fueled by a young population, increasing internet penetration, and an expanding gaming community. According to a report by the Pakistan Software Export Board, the number of gamers in the country is expected to rise to 50.9 million by 2026. In 2024, the projected revenue in the Esports market is estimated to reach $5.2 million, with a compound annual growth rate (CAGR) of 10.71%, bringing the market volume to $8.7 million by 2029. The report highlights Pakistan’s emergence as a significant player in the global Esports landscape, with an estimated 36 million gamers making up 16% of the country’s population by the end of 2022.

Esports, or competitive video gaming, has transformed from a niche community into a global industry with millions of fans and billions of dollars in revenue. Players and teams compete in organized tournaments for substantial prize money and prestige. In Pakistan, Esports has gained recognition, with the federal government officially acknowledging it as an industry through the E-Pak initiative in July 2021. The initiative aims to support game developers and players while fostering gaming events. The government’s backing has accelerated the industry’s expansion, creating new opportunities for professional players and game developers.

The establishment of the Pakistan Esports Federation and support for local tournaments have played a vital role in the sector’s growth. In 2022, the Ministry of IT and Telecommunication introduced plans to develop Esports infrastructure and training programs to nurture emerging talent. Globally, around 30 to 40 countries have officially recognized Esports as a sport or industry, setting up governing bodies, regulations, and funding mechanisms. This recognition has led to Esports athletes receiving the same status as traditional sports professionals, including visa privileges, legal protections, and access to government-sponsored programs.

The future of Esports in Pakistan looks promising due to several factors, including the increasing popularity of mobile gaming. Affordable smartphones and data packages have expanded the player base, making Esports more accessible to a larger audience. The integration of blockchain technology and non-fungible tokens (NFTs) into Esports presents new revenue streams and innovation opportunities. Pakistani developers are exploring Play-to-Earn (P2E) models, allowing players to earn rewards and trade virtual assets through blockchain-based games. As the industry evolves, Esports is set to become a crucial component of Pakistan’s digital economy and cultural landscape.

Pakistani players have made a name for themselves on the international stage, particularly in the Tekken World Tour (TWT) Global Rankings. In 2023, two Pakistanis were ranked among the top 10, with Arslan Ash leading at number one and Atif Butt at number six. Additionally, seven Pakistani players were featured in the Global Top 50 Rankings. The country’s representation remained strong in 2024, with six players in the Top 50, including Arslan Ash at number two and Atif Butt at number three globally. Their success has further elevated Pakistan’s reputation in the Esports community.

The local Esports scene in Pakistan has also witnessed significant developments, with major tournaments attracting national and international participants. The Pak-China Esports Friendship Cup, organized in collaboration with Chinese Esports organizations, has become a notable event fostering cross-border competition. The Dew Gamers Arena, sponsored by Mountain Dew, is another high-profile tournament offering substantial prize money and attracting elite talent. The Lahore Esports Festival in 2023 showcased Pakistan’s growing gaming community, featuring competitions in popular titles like Valorant, Counter-Strike: Global Offensive (CS:GO), and FIFA.

These tournaments have provided a platform for local players to display their skills while raising awareness about Esports in Pakistan. In 2024, Raptr Games and IGN, in partnership with HBL, organized three large-scale tournaments across FIFA 24, Valorant, and Tekken 8, allowing emerging talent to compete at a professional level. The Beaconhouse School System also played a role in integrating Esports into mainstream education. In 2023, the institution partnered with Raptr and IGN to give over 1,000 students across four cities the chance to engage in a national EA FC 24 tournament, marking a significant step in formalizing Esports in the academic sector.

On a global scale, the Esports industry is projected to generate nearly $5 billion in revenue by 2024, with expectations to reach $641.39 billion by 2033, growing at a CAGR of 22.6%. This rapid expansion is driven by advancements in live streaming technology, increasing sponsorships, and the popularity of platforms like Twitch and YouTube Gaming. The global Esports audience has surpassed half a billion in 2024, with premier events such as The International, the League of Legends World Championship, and the Fortnite World Cup drawing viewership numbers comparable to traditional sports tournaments.

As Esports continues to gain momentum, Pakistan stands poised to become a key player in the industry. With growing government support, international recognition, and a thriving local gaming community, the country’s Esports sector is set to play a pivotal role in the broader digital economy. With strategic investments, technological advancements, and an expanding pool of talented players, Pakistan’s gaming industry is on track to achieve remarkable success in the years to come.

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Launched in 1967 internationally, ComputerWorld is the oldest tech magazine/media property in the world. In Pakistan, ComputerWorld was launched in 1995. Initially providing news to IT executives only, once CIO Pakistan, its sister brand from the same family, was launched and took over the enterprise reporting domain in Pakistan, CWPK has emerged as a holistic technology media platform reporting everything tech in the country. It remains the oldest continuous IT publishing brand in the country and in 2025 is set to turn 30 years old, which will be its biggest benchmark and a legacy it hopes to continue for years to come. CWPK is part of the SPIN/IDG Wakhan media umbrella.
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