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Karachi Rendered: This Isn’t a Game Yet. But It Could Be.

  • September 12, 2025
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It began with a street. Rain-slicked, neon-lit, and unmistakably Karachi—though no one could say exactly which part. Maybe Clifton. Maybe a dream-version of Tariq Road. Maybe just a composite of every memory anyone’s ever had of Karachi at night. Unreal Engine 5 was the brush, and the city was the canvas. The clip, only 15 seconds long, appeared on r/PakGamers without characters, missions, or sound. Just a slice of a digital world that looked like it belonged in a big-budget game. And that was enough. It lit up the subreddit like a power grid after a blackout. Comments flooded in—“This looks better than Mumbai Gullies,” “This is insane, bro,” “Finally, a game that shows Karachi how we see it.”

What made it special wasn’t just technical polish. It was recognition. For years, Pakistani gamers have been wandering digital cities that never reflected them. They’ve raced through London, stolen cars in Los Santos, hunted targets in a fictional Middle East, but never really walked through a version of Karachi that felt like home. Here, suddenly, was a glimpse. A proof of concept. A city block that captured not just aesthetic, but aspiration. And it wasn’t from a AAA studio or an international publisher—it was from one of us.

There’s something powerful about that. Game development in Pakistan is still finding its legs. Budgets are tight. Tools are free, but time isn’t. Most projects die quietly on hard drives. Most ideas never make it past the prototype phase. So when a dev shows up with even a fragment of a world that feels local, that feels playable, that feels possible, it matters. It’s not just content—it’s proof that we belong in this medium too.

Of course, the clip raises questions. That’s the nature of creative work—it invites both admiration and curiosity. Where are the characters? What kind of game will this become? Will it be story-driven, or more like a sandbox? Will there be missions based on real neighborhoods, real tensions, real slang? Will we hear Urdu? Punjabi? English spoken with the accent of someone who went to school in Karachi, not Connecticut?

But those aren’t criticisms. They’re invitations. The visual fidelity is there. Now the world is waiting for the second layer: voice, narrative, life. Not just sounds, but personalities. Not just dialogue trees, but dilemmas. And that’s exciting. Because it means there’s more to come. More to build. More to imagine.

If anything, the Reddit thread reflects how hungry the community is for a game that reflects its realities. People suggested mechanics that included load-shedding, protests, chai runs, dhaba brawls, carrom boards, police checkpoints, and late-night drives with FM radio humming in the background. None of it was ironic. It was wishful thinking in the best way. A thousand people dreaming in parallel about what a Karachi open-world game could be.

And the best part? None of it felt out of reach. Not anymore. The tools are here. The audience is here. The creators are emerging—some from art schools, others from self-taught nights in front of YouTube and Unity tutorials. We’re in the early innings, sure, but the field is real. And this 15-second clip? It’s the first crack of the bat that made the crowd sit up.

It’s easy to look at it and ask what’s missing. And yes, there’s a long road ahead—characters, sound, story, playability. But that’s not the point. What matters is that someone started. Someone didn’t just imagine a game set in Karachi—they built a piece of it and showed it to the world. And that world—at least the part that lives on r/PakGamers—said yes.

So maybe the next version will have a character standing under that rain, smoking a Gold Leaf, talking to a friend about rent or rishtas or dreams of getting out. Maybe there’ll be background chatter from a nearby chaiwala. Maybe there’ll be a mission that involves returning a lost wallet, or buying medicine from a late-night pharmacy in a sketchy alley. Whatever shape it takes, it will be ours.

And that matters more than ray-traced puddles or perfect HDR lighting—because when a city is built with care, it doesn’t need to be loud to be alive.

Source

Follow the SPIN IDG WhatsApp Channel for updates across the Smart Pakistan Insights Network covering all of Pakistan’s technology ecosystem. 

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Related Topics
  • Karachi game
  • Karachi open world
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  • Pakistan gaming community
  • Pakistani Game Developers
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Launched in 1967 internationally, ComputerWorld is the oldest tech magazine/media property in the world. In Pakistan, ComputerWorld was launched in 1995. Initially providing news to IT executives only, once CIO Pakistan, its sister brand from the same family, was launched and took over the enterprise reporting domain in Pakistan, CWPK has emerged as a holistic technology media platform reporting everything tech in the country. It remains the oldest continuous IT publishing brand in the country and in 2025 is set to turn 30 years old, which will be its biggest benchmark and a legacy it hopes to continue for years to come. CWPK is part of the SPIN/IDG Wakhan media umbrella.
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