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God of War: Sons of Sparta Review – Mega Cat Studios’ Retro Metrovania Prequel

  • February 26, 2026
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Sony Interactive Entertainment surprised players with a new entry in the God of War universe: God of War: Sons of Sparta, developed not by Santa Monica Studio, but by indie developer Mega Cat Studios. Known for retro-style games on platforms like the Sega Genesis and NES, Mega Cat’s take on Kratos’ early years is a bold deviation from the cinematic AAA pedigree fans typically expect from the franchise.

The game reimagines Kratos’ formative years in Sparta, focusing on his relationship with his brother Deimos and fellow Spartan cadets. Players will encounter a story about loyalty, duty, and brotherhood more akin to a Greek tragedy than a traditional God of War epic. While Kratos still carries his iconic demeanor, the game relies on a single weapon for combat, supplemented by gifts from the gods that serve traversal and attack purposes. The gameplay includes exploration, puzzle-solving, and resource management through the Spirit gauge, though combat can feel stiff and drawn-out, particularly against higher-level enemies.

Exploration is one of the game’s stronger elements. Laconia’s biomes are designed with hidden platforms, collectibles, and secrets that encourage backtracking once new abilities are unlocked. Features like the snapshot catalog, which records points of interest for players, provide a practical guide for uncovering collectibles and navigating the sprawling environments. Each biome offers unique challenges, though some puzzles and objectives may initially confuse players due to limited signposting.

Despite its creativity, the game suffers from a padded runtime of nearly 30 hours for completionists, a combat system that lacks the fluidity of previous God of War titles, and limited co-op functionality, which is locked until postgame. Fans of the series looking for rich references to Kratos’ history or cinematic intensity may find themselves underwhelmed, though the game excels as a Metrovania-style adventure with visually appealing pixel art, hundreds of collectibles, and a structured exploration system.

In short, God of War: Sons of Sparta is a unique spin on Kratos’ origin story. It succeeds as a retro-inspired adventure with exploration and collectibles, but it does not fully capture the epic storytelling and combat sophistication that defines the mainline God of War franchise. Players are advised to approach it with tempered expectations and enjoy it as an inventive, if mechanically different, side story in the God of War universe.

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Related Topics
  • gaming review
  • God of War: Sons of Sparta
  • Kratos
  • Mega Cat Studios
  • Metrovania
  • PlayStation 5
  • Sony Interactive Entertainment
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