CW Pakistan
  • Legacy
    • Legacy Editorial
    • Editor’s Note
  • Academy
  • Wired
  • Cellcos
  • PayTech
  • Business
  • Ignite
  • Digital Pakistan
  • PSEB
    • DFDI
    • Indus AI Week
  • PASHA
  • TechAdvisor
  • GamePro
  • Partnerships
  • PCWorld
  • Macworld
  • Infoworld
  • TechHive
  • TechAdvisor
0
0
0
0
0
Subscribe
CW Pakistan
CW Pakistan CW Pakistan
  • Legacy
    • Legacy Editorial
    • Editor’s Note
  • Academy
  • Wired
  • Cellcos
  • PayTech
  • Business
  • Ignite
  • Digital Pakistan
  • PSEB
    • DFDI
    • Indus AI Week
  • PASHA
  • TechAdvisor
  • GamePro
  • Partnerships
  • GamePro

University Of Oxford Research Says Video Games May Benefit Children

  • February 16, 2026
Total
0
Shares
0
0
0
Share
Tweet
Share
Share
Share
Share

Concerns around video games and their impact on children have long shaped debates among parents, educators, and policymakers. However, new research cited by scholars at University of Oxford suggests that gaming is not inherently harmful and may, in certain contexts, offer measurable benefits for young players.

Video games today form a central part of daily life for many children and adolescents, particularly boys and young men. They serve not only as entertainment but also as social spaces and competitive platforms. While critics often associate gaming with aggression, addiction, and declining academic performance, a growing body of scientific evidence indicates that outcomes are far more nuanced. Researchers note that when other influencing factors are taken into account, traditional concerns such as increased aggression or poor school performance are not consistently supported by strong data. Instead, the effects of gaming appear to depend largely on how frequently games are played, the type of content involved, and whether gaming complements or replaces other essential activities.

One area where research points to potential benefits is cognitive development. Many video games require sustained attention, rapid decision making, pattern recognition, and strategic planning. Controlled experiments have shown that even short periods of gameplay can enhance certain visual and attentional skills. Improvements in hand eye coordination and visual processing have also been documented among regular players. While researchers caution that not every title will enhance intelligence, the findings challenge the assumption that gaming is simply a passive or unproductive activity.

Social interaction is another dimension that researchers argue is often misunderstood. Online multiplayer games frequently involve teamwork, communication, and collaborative problem solving. For some children, particularly those who face social challenges in traditional school environments, gaming communities provide an alternative avenue to build friendships and maintain connections. Rather than replacing real world interaction, research indicates that digital engagement can add another layer to social development. Many players sustain offline relationships through shared gaming experiences, blurring the line between digital and physical social spaces.

The mental health implications of gaming are similarly complex. Studies suggest that excessive or compulsive use can correlate with anxiety or depression, particularly when gaming begins to displace sleep, physical activity, academic responsibilities, or face to face interaction. However, researchers emphasize that it is the pattern of use, not gaming itself, that determines outcomes. Moderate use that coexists with balanced routines appears far less likely to produce negative effects. Analysts, including commentary published in The New York Times, have noted that gaming often correlates with higher self reported leisure satisfaction among boys and young men, though it can intersect with broader challenges related to education and employment.

Researchers advise parents to consider context rather than relying on blanket assumptions. The type of game, the motivation for playing, and the balance between screen time and other activities all influence potential impacts. Puzzle, strategy, adventure, and simulation games engage different skills compared to fast paced action titles, underscoring the importance of content awareness. Current evidence does not suggest that video games are inherently harmful to children. Instead, as with many forms of media, the effects depend on moderation, supervision, and integration into a healthy daily routine.

Follow the SPIN IDG WhatsApp Channel for updates across the Smart Pakistan Insights Network covering all of Pakistan’s technology ecosystem.

Share
Tweet
Share
Share
Share
Related Topics
  • Cognitive Development
  • Digital Wellbeing
  • Gaming And Children
  • Screen Time Debate
  • University of Oxford
  • Video Games Research
  • youth gaming
Previous Article
  • PSEB

PSEB And TDAP Strengthen Partnership To Boost Pakistan IT And ITeS Exports

  • February 15, 2026
Read More
Next Article
  • Indus AI Week
  • PSEB

Indus AI Week: Problem2Product Online Buildathon Launched With Ministry Of IT And PSEB Collaboration

  • February 16, 2026
Read More
You May Also Like
Read More
  • GamePro

Bobium Brawlers AI Powered Game Studio Atelico Defends Ethical AI Use In Gaming

  • Press Desk
  • February 12, 2026
Read More
  • GamePro

Arslan Ash Moves To Japan To Compete At Highest Level Of Professional Tekken Esports

  • Press Desk
  • February 11, 2026
Read More
  • GamePro

Qualcomm Snapdragon 8 Elite Gen 6 Pro To Support LPDDR6, LPDDR5X And UFS 5.0 Options

  • Press Desk
  • February 10, 2026
Read More
  • GamePro

HKC G27M5Pro Gaming Monitor Offers QD-Mini LED, 340Hz Refresh Rate Under $250

  • Press Desk
  • February 7, 2026
Read More
  • GamePro

Pakistan Gaming And App Growth Summit Explores Ramadan Economy And Global App Scaling

  • Press Desk
  • February 6, 2026
Read More
  • GamePro

Nioh 3 Type B Controls Guide To Improve Martial Arts Combat

  • Press Desk
  • February 5, 2026
Read More
  • GamePro

Take Two Interactive Confirms Grand Theft Auto VI Marketing Push For Summer 2026 Amid Record Financial Results

  • webdesk
  • February 4, 2026
Read More
  • GamePro

Take Two Interactive Confirm Cancellation Of Borderlands 4 For Nintendo Switch 2 Amid Shift To Post Launch Optimization

  • webdesk
  • February 4, 2026
Trending Posts
  • Indus AI Week: AI Design Era 2026 Explores AI Innovation And Startup Trends In Pakistan
    • February 16, 2026
  • Indus AI Week: London Outreach Event Showcases Pakistan’s Leadership In Artificial Intelligence
    • February 16, 2026
  • Indus AI Week: BYOC Networking Meetup Brings Founders And Innovators Together In Islamabad
    • February 16, 2026
  • Indus AI Week: AI For HER Pavilion Celebrates Women In Artificial Intelligence
    • February 16, 2026
  • Pakistan vs India ICC Men’s T20 World Cup 2026 Live Coverage And Match Preview
    • February 16, 2026
about
CWPK Legacy
Launched in 1967 internationally, ComputerWorld is the oldest tech magazine/media property in the world. In Pakistan, ComputerWorld was launched in 1995. Initially providing news to IT executives only, once CIO Pakistan, its sister brand from the same family, was launched and took over the enterprise reporting domain in Pakistan, CWPK has emerged as a holistic technology media platform reporting everything tech in the country. It remains the oldest continuous IT publishing brand in the country and in 2025 is set to turn 30 years old, which will be its biggest benchmark and a legacy it hopes to continue for years to come. CWPK is part of the SPIN/IDG Wakhan media umbrella.
Read more
Explore Computerworld Sites Globally
  • computerworld.es
  • computerworld.com.pt
  • computerworld.com
  • cw.no
  • computerworldmexico.com.mx
  • computerwoche.de
  • computersweden.idg.se
  • computerworld.hu
Content from other IDG brands
  • PCWorld
  • Macworld
  • Infoworld
  • TechHive
  • TechAdvisor
CW Pakistan CW Pakistan
  • CWPK
  • CXO
  • DEMO
  • WALLET

CW Media & all its sub-brands are copyrighted to SPIN-IDG Wakhan Media Inc., the publishing arm of NCC-RP Group. This site is designed by Crunch Collective. ©️1995-2026. Read Privacy Policy.

Input your search keywords and press Enter.