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China Tops Global Video Game Revenue In 2024 With $48.7 Billion

  • September 24, 2025
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China has emerged as the world’s largest video game market in 2024, generating an estimated $48.7 billion in revenue, according to figures released by Newzoo and visualized by Visual Capitalist. The U.S. followed closely behind with $47.6 billion, underscoring the continued dominance of these two nations in shaping global gaming trends. Worldwide, the video game industry reached a combined total of $182.7 billion this year, reflecting the scale and economic weight of gaming as a mainstream entertainment medium.

Japan retained its strong position in third place with $16.6 billion in gaming revenue, highlighting the country’s enduring legacy in game development and publishing. South Korea also remained a significant player, ranking fifth globally with $7.1 billion. Other major markets included Germany at $6.4 billion, the UK at $6.1 billion, and France at $3.8 billion. Canada contributed $3.0 billion to the global total, while Italy brought in $2.5 billion and Mexico generated $2.3 billion. Collectively, the rest of the world accounted for $38.6 billion, a testament to the expanding reach of gaming beyond the largest economies.

The data illustrates how diversified the global video game industry has become. Markets once considered secondary now represent substantial revenue streams. While China and the U.S. continue to lead due to their vast consumer bases and robust ecosystems for both console and mobile gaming, other countries are rapidly growing their footprint in both development and consumption. Japan’s contribution remains crucial given its history of producing iconic franchises and leading game hardware, while South Korea’s esports-driven culture continues to boost spending on competitive and online gaming platforms.

This financial breakdown also highlights a shifting balance where mobile, console, and PC gaming are all converging to capture larger audiences worldwide. The spread of affordable internet, increased smartphone penetration, and streaming-based services have all played a role in opening up gaming to new demographics and regions. As a result, even markets like Mexico and Italy, once relatively small in global rankings, are now posting billions of dollars in annual revenues. The collective “rest of the world” share of $38.6 billion signals that emerging markets, from Southeast Asia to Latin America, are likely to be pivotal for future growth in the industry.

Follow the SPIN IDG WhatsApp Channel for updates across the Smart Pakistan Insights Network covering all of Pakistan’s technology ecosystem. 

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  • China
  • France
  • Game Market 2024
  • gaming industry
  • Germany
  • Global Revenue
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  • Japan
  • Mexico
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  • U.S.
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